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範疇1: 設定專案需求(Setting Project Requirements) |
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1.1 |
界定專案目標、目標群眾與目標群眾對於多媒體內容之需求
(Identify the purpose, audience, and audience needs for rich media content.) |
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1.2 |
界定跟建立網站目標有關之多媒體內容
(Identify rich media content that is relevant to the purpose of the website.)
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1.3 |
了解可被目標群眾取用之多媒體內容選擇
(Understand options for producing accessible rich media content.)
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1.4 |
具備智慧財產權之必需知識
(Demonstrate knowledge of standard copyright rules (related terms, obtaining
permission, and citing copyrighted material).
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1.5 |
了解專案管理目標與責任
(Understand project management tasks and responsibilities.)
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1.6 |
專案製作必須之溝通能力,比如與客戶或同業之溝通
(Communicate with others (such as peers and clients) about design and content
plans.) |
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範疇2:分辨多媒體設計元素(Identifying Rich
Media Design Elements) |
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2.1 |
界定為網站設計多媒體內容最佳之步驟
(Identify best practices for designing rich media content for a website.)
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2.2 |
具備必須之設計組成要件知識與規則
(Demonstrate knowledge of design elements and principles.)
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2.3 |
定義設計多媒體之技巧,確保作品是具備被取用性與可閱讀性
(Identify techniques to create rich media elements that are accessible and readable.)
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2.4 |
使用腳本製作多媒體內容項目
(Use a storyboard to produce rich media elements.) |
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範疇3:瞭解Adobe Flash (Understanding Adobe Flash CS3) |
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3.1 |
定義Flash 軟體使用介面的要素(Identify
elements of the Flash interface.)
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3.2 |
了解屬性視窗內容之使用(Use the Property
inspector.)
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3.3 |
了解時間軸之使用(Use the Timeline.)
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3.4 |
了解Flash 檔案類型(Understand
Flash file types.)
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3.5 |
操控與管理Flash發布文件之檔案大小
(Identify
best practices for managing the file size of a published Flash document.) |
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範疇4:建立多媒體元件Building Rich Media Elements |
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4.1 |
根據您的分析與設計規格發展多媒體內容決策
(Make
rich media content development decisions based on your analysis and interpretation
of
design specifications.)
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4.2 |
調整文件屬性
(Adjust document
properties.)
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4.3 |
使用Flash 尺規與導引線(Use Flash
guides and rulers.)
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4.4 |
使用工作區之工具創造與製作影像與文字
(Use
tools on the Tools panel to select, create, and manipulate graphics and text.)
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輸入與輸出影像
(Import and modify
graphics.)
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4.6 |
製作文字
(Create text.)
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4.7 |
調整文字屬性(Adjust text properties.)
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4.8 |
建立物件
(Create objects and
convert them to symbols, including graphics, movie clips, and buttons.)
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4.9 |
了解元件與元件庫
(Understand symbols
and the library.)
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4.10 |
編輯元件及實體
(Edit symbols
and instances)
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4.11 |
建立遮罩
(Create masks.)
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4.12 |
建立動畫(改變形狀、位置、大小、顏色與透明度)
(Create
animations (changes in shape, position, size, color, and transparency.)
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4.13 |
透過ActionScript增加簡易的控制碼
(Add
simple controls through ActionScript 3.0.)
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4.14 |
匯入並且使用聲音
(Import and
use sound.)
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4.15 |
新增與匯出影像
(
Add and export
video.)
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4.16 |
發佈Flash文件
(Publish Flash
documents.) |
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4.17 |
確認文件的可取用性
(Make a document
accessible) |
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範疇5:評鑑多媒體元件Evaluating Rich Media Elements |
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5.1 |
引導基本的技術測試
(
Conduct basic technical tests.)
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5.2 |
辨認基本可用性測試的技巧
(
Identify techniques
for basic usability tests.) |
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